DoomHealthGathering-v0 (experimental) (by @ppaquette)
This map is a guide on how to survive by collecting health packs. It is a rectangle with green, acidic floor which hurts the player periodically. There are also medkits spread around the map, and additional kits will spawn at interval.
- Goal: 1000 points
- Stay alive long enough for approx. 30 secs
- Plus 1 point every 0.028 secs
- Minus 100 pts for dying
- Ends when:
- Player is dead
- Timeout (60 seconds - 2,100 frames)
- Allowed actions:
DoomHealthGathering-v0 defines "solving" as getting average reward of 1000.0 over 100 consecutive trials.
|Algorithm||Episodes before solve||Submitted|
|Shmuma's algorithm writeup||194.0|
|danijar's algorithm writeup||2471.0|
|jietang's algorithm Random agent reference implementation writeup||N/A|